"I chose something different. I chose the impossible."

October 21, 2008

If you haven’t already heard, Bioshock 2 is being developed. And, since the recent leak of the extras for the PS3 version of the game there is a trailer that is making its way through the Internet. In the trailer below which shows a very adorable little, plush Big Daddy doll and a woman looking into the see, which many have speculated to be a grown up Little Sister. The tentative title for the sequel (though it still could be a prequel) is Bioshock 2: Sea of Dreams. Thankfully, it does have the excellent song “Dream” by the Pied Pipers playing in the background.

Now, there have been a lot of message board and blog posts about the possibilities of this sequel’s plot. Will the Little Sisters have to come back to Rapture? Will we see the consequences of Jack’s actions on Rapture? What of its inhabitants? What is to become of the Big Daddies? So forth and so forth. Now, I won’t bore you with my own suggestions of the sequel’s narrative, but I do hope that the 2k Marin team does delve into one important aspect of the game, its themes.

Definitely, my favorite aspect of Bioshock was its integration of Ayn Rand’s philosophy of Objectivism. And if the 2k Marin team does not delve into this element of Bioshock it will be a massive failure of importance to the product in its status as a groundbreaking work of art in game narrative and maturity. It would be wonderful if who ever is helming the narrative looks further into how Andrew Ryan’s philosophy has affected the inhabitants of Rapture and even integrate elements from Rand’s Fountainhead as opposed to Atlas Shrugged.

In fact, to take it even further I would love to see the sequel of Bioshock to investigate the philosophies of Subjectivism and even Relativism as opposed to Rand’s Objectivism. What if Fountaine was right to oppose Andrew Ryan? This is a sequel that is burdened with a legacy no one initially asked for. But on the plus side, it has a world that is alive with inspiration and possibilities. Though Ken Levine may only have a consulting role this time around, I know there are others in 2K just as talented and hopeful to creating something truly unique and worth while. Here is to keeping my figures crossed and looking out into the sea of possibilities.



  1. You make the prospect of a sequel sound so enticing! I have been feeling negatively about this trailer – I felt that BioShock could have focussed more on Objectivism, but I didn’t really see how there wass room for a sequel until your suggestion of an exploration of The Fountainhead.

  2. Like Spencer, I was a bit underwhelmed by the trailer too, and after finishing Bioshock, I felt no need or desire for a sequel. I loved the game, but in terms of storytelling felt a sense of closure and no real desire to revisit the world.


    The people working on this game give me great hope of good things to come with the sequel. I’ve been amazed by the degree to which 2K Marin have been openly critical of the original (very rare for developers), and I believe they’re focusing on further refining the interactive storytelling experience by attaching meaningful outcomes to choices made by the player – something Bioshock sort of did, and sort of didn’t.

    It’s always hard to guess what will happen with sequels to good games, but my expectations for Bioshock 2 are higher than they normally are for standard issue sequels. Here’s hoping!

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