Archive for March, 2009

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Why graphics still matter

March 21, 2009

far-cry-2I finally made the plunge and updated my PC. After months and months and scrimping and waiting for bargain deals to pop-up online I finally have the components to completely upgrade my gaming rig. Looking back, it has taken over a year to collect all the parts necessary. The final result is I can run DirectX 10. Immediately after booting up the new hardware with the most updated drivers and I checked on a few older games I had in my library to see the difference. Though I was happy with the results it was not until I began running Far Cry 2 that it really hit me: graphics matter. Read the rest of this entry ?

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Reiteration, remediation, & recourse (Part 2)

March 14, 2009

madbraidI spoke last time about reiteration without touching upon the importance of remediation. Especially for new media, remediation functions as an access point presenting the new with the familiar. It is no surprise that we see in videogames the necessity to invoke and relate to the cinematic experience as a starting point for new gamers. The advent of music games, Wii titles, and casual games are perfect examples of using these sorts of access points to introduce a new audience. But while remediation functions wonderfully in new media, its use in game design is questionable. Read the rest of this entry ?

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Reiteration, remediation, & recourse (Part 1)

March 11, 2009

gameboysHaving recently completed Resident Evil 5, it became apparent to me how the game is structured in both narrative and mechanically almost identical to the previous Resident Evil installment. This posting, however, will not be a discussion about the game but instead, something that has continued to nag at my brain for the past couple of weeks: the notion of reiteration in videogames or rather, more specifically, the philosophy of technological development that has “plagued” game design and mechanics for these past decades. Read the rest of this entry ?