Archive for the ‘Ideology’ Category

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Tactical Facepalm

October 31, 2009

tactical_facepalmIt has been a while since I posted on the blog. I find it unfortunate that this current debacle with the marketing campaign for Infinity Ward’s Modern Warfare 2 will be my first blog post in a long, long time. If you want more information on the subject I suggest you follow these links for perspective on both the developers, community, and persons effected by the kind of offensive rhetoric being brought to the forefront in this video. Vorpal Bunny Ranch, Brainy Gamer, Sarcastic Gamer, While !Finished, Developer Response. Read the rest of this entry ?

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BoRT April ’09 [The Wire]

April 19, 2009

w_logoA note before I begin this Blogs of the Round Table post, you may have noticed that there is a drought of content on this site. This was mentioned before at the beginning of this month. The main reason—aside from poor time management—is that these last weeks of April mark the final weeks of the semester. As I am preoccupied with papers, presentations, and undergraduate grading my time has become criminally limited. I will try to post at least once a week, but until mid-May I will be predisposed with other responsibilities for the coming weeks. With that in mind, let us begin this BoRT entry. Read the rest of this entry ?

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Pennsylvania Polka

April 6, 2009

groundhogI have to apologize for the dry run of activity on this blog. As the final weeks of class are on the horizon and I have been busy with some personal matters, you—neglected reader—probably have been wondering what has happened? Well, fret no more because I have been pondering some new exciting material for the site once the summer season sets in. In the mean time I thought a little fun post would suffice. I meant to post this story a couple of weeks ago when it was timelier but alas my procrastination and oversight have failed me once again. Rather than wait another year to finally make this little critique public, I feel that since it recently snowed in my hometown of Chicago I feel that this story is quite appropriate, offering no better opportunity to investigate one our the earliest videogame movies: Harold Ramis’s comedy classic Groundhog Day. Read the rest of this entry ?

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Reiteration, remediation, & recourse (Part 2)

March 14, 2009

madbraidI spoke last time about reiteration without touching upon the importance of remediation. Especially for new media, remediation functions as an access point presenting the new with the familiar. It is no surprise that we see in videogames the necessity to invoke and relate to the cinematic experience as a starting point for new gamers. The advent of music games, Wii titles, and casual games are perfect examples of using these sorts of access points to introduce a new audience. But while remediation functions wonderfully in new media, its use in game design is questionable. Read the rest of this entry ?

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Reiteration, remediation, & recourse (Part 1)

March 11, 2009

gameboysHaving recently completed Resident Evil 5, it became apparent to me how the game is structured in both narrative and mechanically almost identical to the previous Resident Evil installment. This posting, however, will not be a discussion about the game but instead, something that has continued to nag at my brain for the past couple of weeks: the notion of reiteration in videogames or rather, more specifically, the philosophy of technological development that has “plagued” game design and mechanics for these past decades. Read the rest of this entry ?

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Flower: a boutique of concerns

February 16, 2009

flower_headerBefore I begin on my diatribe on That Game Company’s Playstation Network game Flower, I must make it clear that I do believe it is a good game. I encourage everyone that has a Playstation 3 to download it and play through probably one of the most unique experiences you can have on a console this generation. Flower wonderfully utilizes the Sixaxis controls without being intrusive and its implementation takes into account the cumbersome motion controls making them almost feel invisible. But Flower is probably one of the most disappointing, frustrating, and infuriating games I have had the privilege of playing. Read the rest of this entry ?

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Structures of Marx and Capitalism – EVE Online

January 1, 2009

EVE_headerBefore I begin this entry, I would like to confess that I am not a proponent player on EVE Online. In fact, I have only had casual experiences with MMOs due to budget constraints and unwarranted fears towards the genre. But this has not kept me away from venturing into the various free MMOs and trials available on the Internet. But ever since EVE Online was brought to my attention years ago, I have had an unhealthy infatuation with its inter-galactic universe. Read the rest of this entry ?