Archive for the ‘Culture’ Category

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Tactical Facepalm

October 31, 2009

tactical_facepalmIt has been a while since I posted on the blog. I find it unfortunate that this current debacle with the marketing campaign for Infinity Ward’s Modern Warfare 2 will be my first blog post in a long, long time. If you want more information on the subject I suggest you follow these links for perspective on both the developers, community, and persons effected by the kind of offensive rhetoric being brought to the forefront in this video. Vorpal Bunny Ranch, Brainy Gamer, Sarcastic Gamer, While !Finished, Developer Response. Read the rest of this entry ?

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I’m all out of gum

May 19, 2009

Duke-Nukem-Forever-1536I must confess, I always had hoped that Duke Nukem Forever would be released and proceed to win a Game of the Year award from numerous publications and online magazines. Sure, the development of 3D Realm’s long speculated vaporware title has been gaming’s longest running joke, but I still had faith that the studio could release a good game. Looking at their library from ten years ago, the studio along with id and Epic were one of the heavy weights of great game design and great games. Looking at the leaked animation footage from Duke Nukem Forever, the game looked like a lot of fun. Read the rest of this entry ?

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Commerce, Contracts, & Coders

April 10, 2009

sanfranWhile attending one of my business-entertainment seminars we were on the subject of contracts, more specifically actor contracts negotiation. Basically, the discussion culminated to how actors and their agents bargain for salary ceiling and so forth. It eventually culminated to one student—possibly future industry agent—asking a question that I will now paraphrase:

Student: If say a high salary actor [insert celebrity] can bargain for $25 million in his contract for a movie, why would he decide to risk a lower salary for a less successful film?

Professor: You have to understand, actors are also artists.

Read the rest of this entry ?

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Pennsylvania Polka

April 6, 2009

groundhogI have to apologize for the dry run of activity on this blog. As the final weeks of class are on the horizon and I have been busy with some personal matters, you—neglected reader—probably have been wondering what has happened? Well, fret no more because I have been pondering some new exciting material for the site once the summer season sets in. In the mean time I thought a little fun post would suffice. I meant to post this story a couple of weeks ago when it was timelier but alas my procrastination and oversight have failed me once again. Rather than wait another year to finally make this little critique public, I feel that since it recently snowed in my hometown of Chicago I feel that this story is quite appropriate, offering no better opportunity to investigate one our the earliest videogame movies: Harold Ramis’s comedy classic Groundhog Day. Read the rest of this entry ?

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Why graphics still matter

March 21, 2009

far-cry-2I finally made the plunge and updated my PC. After months and months and scrimping and waiting for bargain deals to pop-up online I finally have the components to completely upgrade my gaming rig. Looking back, it has taken over a year to collect all the parts necessary. The final result is I can run DirectX 10. Immediately after booting up the new hardware with the most updated drivers and I checked on a few older games I had in my library to see the difference. Though I was happy with the results it was not until I began running Far Cry 2 that it really hit me: graphics matter. Read the rest of this entry ?

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Reiteration, remediation, & recourse (Part 1)

March 11, 2009

gameboysHaving recently completed Resident Evil 5, it became apparent to me how the game is structured in both narrative and mechanically almost identical to the previous Resident Evil installment. This posting, however, will not be a discussion about the game but instead, something that has continued to nag at my brain for the past couple of weeks: the notion of reiteration in videogames or rather, more specifically, the philosophy of technological development that has “plagued” game design and mechanics for these past decades. Read the rest of this entry ?

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I Love (Game) Genie

January 26, 2009

gamegenie_header1I recently came across a news story concerning a financial-economic coup in EVE Online. Eurogamer posted an article about player Xabier embezzling $80 billion of ISK—the game’s currency—and then ran off with his new found “wealth.” Immediately I noticed a poster in the comments reply, “Isn’t this kind of this not illegal, but somewhat encouraged in EVE Online?” May question to poster is, isn’t this sort of behavior encouraged throughout the games industry on the videogame medium in general? And by behavior I am not referring to gold farming or theft, but rather the act of cheating. Read the rest of this entry ?