Posts Tagged ‘Community’

h1

I’m all out of gum

May 19, 2009

Duke-Nukem-Forever-1536I must confess, I always had hoped that Duke Nukem Forever would be released and proceed to win a Game of the Year award from numerous publications and online magazines. Sure, the development of 3D Realm’s long speculated vaporware title has been gaming’s longest running joke, but I still had faith that the studio could release a good game. Looking at their library from ten years ago, the studio along with id and Epic were one of the heavy weights of great game design and great games. Looking at the leaked animation footage from Duke Nukem Forever, the game looked like a lot of fun. Read the rest of this entry ?

h1

Critical-Distance and the CDC Podcast

April 21, 2009

podcast_ctap_smallThis will be the only time I will ever shill for this program on this blog. But I have just produced a podcast for Critical Distance. Subscription links to subscribe via iTunes as well as the cast credits and show notes will be at the website weekly as more episodes are released. So sit back and listen to many of my fellow associates that have been linked to my site. It was a shaky start but I am certain once we all get into the routine of things this will be a pantheon for intelligent conversations on a medium we all care about immensely. For now you can head over to the RSS link to listen to the podcast: http://critical-distance.mypodcast.com/rss.xml

h1

BoRT April ’09 [The Wire]

April 19, 2009

w_logoA note before I begin this Blogs of the Round Table post, you may have noticed that there is a drought of content on this site. This was mentioned before at the beginning of this month. The main reason—aside from poor time management—is that these last weeks of April mark the final weeks of the semester. As I am preoccupied with papers, presentations, and undergraduate grading my time has become criminally limited. I will try to post at least once a week, but until mid-May I will be predisposed with other responsibilities for the coming weeks. With that in mind, let us begin this BoRT entry. Read the rest of this entry ?

h1

BoRT Feb’09 [Paranoid Android]

February 24, 2009

scannerI have long considered the idea of contributing to CorvusE’s “Blogs of the Round Table” over at Man Bytes Blog. But time and ambivalence have reserved my position to an onlooker more often than a participator. Therefore it is almost poetic that my first entry for BoRT not only comes late in the month but also branches off from Travis Megill’s January BoRT entry over at The Autumnal City. In it, he proposes the idea of designing a game from a literary source: Philip K. Dick’s cyber-punk, science fiction novel A Scanner Darkly. Read the rest of this entry ?

h1

A lot of something out of nothing

February 23, 2009

noby-pressThere has been little or no discussion of Katamari Damacy designer, Keita Takahashi’s PSN game Noby Noby Boy. Of the few articles I’ve found, reviewers have noted its eccentric charm, simplistic design, and lack there of on any sense of traditional conceptions of what makes a game. There is no goal; no objective; no threat. What instead has occurred is that many people have settled on the notion that Noby Noby Boy is basically a toy. Reviewers have either decided that it is a fun little demo that requires a short period of your time to get the gist of what the game is all about and then put it down forever or that the game provokes a sense of play that many gamers had in their childhood when picking up a videogame for the first time. Read the rest of this entry ?

h1

Unforeseen Consequences – Mainsteam Modding

January 3, 2009

Source_headerThere is a great podcast at Moddb.com featuring level designers Anthony Stone and Jean Paul Jarreau, writer Ben Truman and voice-actor Mike Hillard from the upcoming Half-Life 2 mod Black Mesa: Source. A particular comment that caught my attention was the mention of support from the parent company Valve through non-intervention, but more importantly, the continued support for the scalability of the Source Engine and its continuously evolving SDK. Which brings me to this post concerning my personal impressions on the Source Engine and Black Mesa: Source as a wonderful example of what I would call Mainstream Modding Read the rest of this entry ?

h1

Structures of Marx and Capitalism – EVE Online

January 1, 2009

EVE_headerBefore I begin this entry, I would like to confess that I am not a proponent player on EVE Online. In fact, I have only had casual experiences with MMOs due to budget constraints and unwarranted fears towards the genre. But this has not kept me away from venturing into the various free MMOs and trials available on the Internet. But ever since EVE Online was brought to my attention years ago, I have had an unhealthy infatuation with its inter-galactic universe. Read the rest of this entry ?