Posts Tagged ‘Designer’

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Small talk, high concept

May 15, 2009

largeAnd with that, I have finally returned dear reader. First and foremost I would like to apologize for the drought of content on this site of late. Unlike many of my fellow university blogging cohorts, I do not have the foresight to offer the same professionalism of time management to plan out and write posts ahead of time. But I would like to thank all of you that continue to diligently return to read postings and look forward to an update on the site. Now with the summer season upon us I hope to post more regularly, frequently, and periodically for your liking. Read the rest of this entry ?

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Commerce, Contracts, & Coders

April 10, 2009

sanfranWhile attending one of my business-entertainment seminars we were on the subject of contracts, more specifically actor contracts negotiation. Basically, the discussion culminated to how actors and their agents bargain for salary ceiling and so forth. It eventually culminated to one student—possibly future industry agent—asking a question that I will now paraphrase:

Student: If say a high salary actor [insert celebrity] can bargain for $25 million in his contract for a movie, why would he decide to risk a lower salary for a less successful film?

Professor: You have to understand, actors are also artists.

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A lot of something out of nothing

February 23, 2009

noby-pressThere has been little or no discussion of Katamari Damacy designer, Keita Takahashi’s PSN game Noby Noby Boy. Of the few articles I’ve found, reviewers have noted its eccentric charm, simplistic design, and lack there of on any sense of traditional conceptions of what makes a game. There is no goal; no objective; no threat. What instead has occurred is that many people have settled on the notion that Noby Noby Boy is basically a toy. Reviewers have either decided that it is a fun little demo that requires a short period of your time to get the gist of what the game is all about and then put it down forever or that the game provokes a sense of play that many gamers had in their childhood when picking up a videogame for the first time. Read the rest of this entry ?